Shoot First, Ace
Geometry Later
Video gaming may eliminate the gender
gap in spatial skills
from Scientific
American Mind, December 2007/January 2008
Playing an
action-packed video game
nearly wipes out sex differences in a basic spatial thinking task, research
reveals. In a study of college students, men were better than women at rapidly
switching their attention among stimuli displayed on a computer screen, a
common test of spatial ability. But after both sexes played the role of a World
War II soldier in a video game for 10 hours over several weeks, women caught up
to men on the spatial-attention task, as well as on an object-rotation test of
more advanced spatial ability. Women’s gains persisted when the volunteers were
retested an average of five months later.
The study’s lead author, University of Toronto
psychologist Ian Spence, speculates that the video game practice may have
caused “massive overexercising” of the brain’s attentional system or even
switched on previously inactive genes that underlie spatial cognition. Either
way, he says, the results hold tantalizing potential for designing
action-intensive video games that appeal to girls and women, perhaps eventually
boosting women’s participation in fields such as mathematics and engineering, which
demand good spatial ability. [For more about sex differences in spatial
ability and scientific aptitude, see the article by Diane F. Halpern et al. on
page 44.] —Siri
Carpenter